ReadAR – An AR Mobile Application Extended for Future Reading
Keywords:
Augmented Reality, AR book, Blender, Cross platform, Future reading, Marker based AR, Mobile app, Unity software, VuforiaAbstract
Augmented reality is a technology which is still getting explored for its vast range of applications in real life. Augmented Reality is capable of being used almost everywhere from entertainment to education due to the wide range of applications it provides. Augmented Reality book is one of the many applications of this exciting field. An AR book merges traditional text with digital content using a piece of technology like a Smartphone to make the reading experience more immersive and engaging. AR Book can bring back the rewarding reading habit among youngsters as it provides greater interest and curiosity. In this paper, use of Marker Based AR is done, as we require the 3D scene to be displayed when a Marker is triggered which in our case is pages of the book. The Cross-platform Mobile AR Application developed presented in this paper will scan the pages of the book to display the respective 3D scene in Augmented Reality on top of that particular page of the book. The use of Unity with Vuforia for cross-platform AR App Development and Blender for 3D scene creation is done.
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Copyright (c) 2023 Anupama Chaurasia, Syed Mohd. Baqer, Omkar Ashish Pednekar, Prathamesh Pawa, Sayeed Fardeen
This work is licensed under a Creative Commons Attribution 4.0 International License.